Relative Speed — Approach & Chase
Relative speed — आमने-सामने और पीछा
Relative Speed — Approach & Chase
- Speed, Time & Distance
- Relative Speed — Approach & Chase
Add speeds for opposite motion, subtract for same direction, and solve meeting and catching problems.
🎯 Learning Objective
Add speeds for opposite motion, subtract for same direction, and solve meeting and catching problems.
💡 Concept
- Opposite directions → relative speed = SUM (the gap closes fast)
- Same direction → relative speed = DIFFERENCE (a slow chase)
- Time to meet or catch = initial gap ÷ relative speed
- After the meeting point, each side is a fresh D = S × T problem
🧮 Key Formulas
Opposite: v₁ + v₂
>
Same: v₁ − v₂
>
Time to meet = Gap ÷ Relative speed
✏️ Easy Example
Q. Two cars 200 km apart drive towards each other at 60 km/h and 40 km/h. After how long do they meet?
- Relative speed = 60 + 40 = 100 km/h
- Time = 200 ÷ 100
Answer: 2 hours
🇮🇳 Real-Life Example
On the highway, a truck you overtake drifts back slowly while oncoming traffic flashes past in a blink — subtract when parallel, add when head-on. Same physics, felt daily.
📝 Exam-Level Example
Q. A thief runs at 8 km/h. A policeman 100 m behind chases him at 10 km/h. In how much time is the thief caught?
- Relative speed = 10 − 8 = 2 km/h
- Gap = 0.1 km
- Time = 0.1 ÷ 2 = 0.05 h = 3 min
Answer: 3 minutes
📝 Exam-Level Example
Q. Two buses start from towns 300 km apart towards each other at 70 km/h and 50 km/h. How far from the first town do they meet?
- Meet after 300/(70 + 50) = 2.5 h
- First bus covers 70 × 2.5
Answer: 175 km
🪄 Memory Trick
Convert the gap and the relative speed into the same units FIRST — then every story collapses to Gap ÷ Relative speed.
⚠️ Common Mistakes
- ❌ Adding speeds in a chase (same direction needs subtraction)
- ❌ Leaving the gap in metres while the speed is in km/h
🏆 Exam Tips
- ✅ Distance covered by each traveller = own speed × meeting time
- ✅ In catch-up problems relative speed automatically accounts for the runner's escape
📌 Summary
- Opposite → add speeds
- Same direction → subtract
- Meet/catch time = gap ÷ relative speed
- Then back to plain D = S × T